The idea is that, rather than leading you by the nose through a story, having a non-linear collection of documents, artefacts and interactions will encourage players to gradually tease out a story of tragic love and exploration while uncovering more about the nature of the Institute and its Black Crown project.
Carl’s tired, and that’s OK. That’s how he must be. That’s part of the zeitgeist of the Web, as Carl once explained it to me. People don’t surf the Web to find “cool” stuff, he said, they do it for the pure joy of the hunt.
The Web is a place where you go, without ever getting anywhere. And that’s its infinite beauty, says the always-dreaming, ever-searching, totally tired Carl: “It’s the journey, not the destination, on the Web.”